Erwan DAVISSEAU

  • Playgrounds

    Sketching in ZBrush for fun !!!

  • UQAT Montreal

    Teaching ZBrush at the University

  • Unreal Engine

    Tutorial scene for my students

  • Prince of Persia: The Two Thrones

    One of the many games I worked on

  • Splinter Cell: Chaos Theory

    An unreleased environment

  • ShutterStock

    Playing with a little character I designed

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I used to work in the game industry for 13 years. Now, as a teacher*, I have time to share my experience, to have fun again and to experiment

 

 

* PhD in video game in progress

Demo

There is no tricks… Only practice, practice, practice…

Playground

Developing brand new brains…

Softwares

 

 

Research

Former video game artist and professor at UQAT (Montreal, Canada), my field of research is about video game semiotics and how can be represented a ludic structure within the environmental narration in realistic action adventure games without breaking the ludic and fictional immersion. My research is to prove that the industry is creating what I call a ludonarrative resonance (at some point like the Greimas’ isotopy and some cognitive theories about affordances) which is a semiotic ludic structure / path embodied into the environmental narration subjected over the last decade to a strong complexification and densification phenomenon. This concept elaborates the fact that a video game environmental language is about to emerge and illustrates how narrativity and interactivity can coexist in it.

Contact

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